Research
Four interconnected lines of inquiry: fostering learning, fostering participation, fostering well-being, and understanding how immersive technologies alter human perception.
Vocational VR
Learning automotive mechatronics in VR
Teacher Training
Immersive Teaching Simulator
GardenVR
Immersive learning of horticulture
CyberTalk
Learning to communicate using AI
MI2US
Multicultural Interactive Integration Using Social Agents
SocialVR
Learning languages by collaborating in the metaverse
EcoWalk
Enhancing bodily well-being by walking across extended reality
MoodSpace
Enhancing mental well-being by the digital expansion of reality
Locomotor Illusion
Inducing the illusion to walk in seated individuals
Body-Environment-Experience
Sensorimotor body-environment interaction
Body Illusion
Inducing the illusion of being a third-person avatar
Self-Perception
Changing self-other face distinction